Renderworks has had a major upgrade with the 2016 release of Vectorworks. The CINEMA 4D engine has been upgraded, making many more features available to Renderworks users. As with any render engine update, you may find that you need to tweak your models to get the best out of the new system:
Maxon Physical Renderer
Renderworks is now able to make use of the Physical Renderer within CINEMA 4D's engine, resulting in generally higher quality and faster renders.
The Renderworks Camera has been updated and can now support some fantastic effects, such as:
- Depth of Field, where the camera can focus on a specific point in the scene, and use an F-Stop value to blur the remainder of the image
- "Film Speed" and shutter speeds to control the amount of light available within the scene and change the exposure
- Vignette options, to create a darkened edge on a rendered image
- Bloom, whereby lit surfaces are given a reflective haze. A bit light a glow, or fog but without the fog!
There is a new shader option for Renderworks textures. Create a new texture, and simply define the colour as Grass. Once choose two colours, or even colour your grass from an image, and Renderworks will produce grass in the render, as long as the option is turned on within the Renderworks style.
Ambient occlusion is available within OpenGL renders now, which provides a lot more depth of shadow where edges meet. OpenGL renders can now also include a Renderworks background.
The Backlit shader within a Renderworks texture has been updated, so that it will act as an area light when a light source is placed behind it. This offers the best combination of a controllable light source, and visible lighting geometry within the scene. The light source can be turned off, and the surface will cease to glow. This is a sophisticated upgrade on the process of adding glow shaders to create visible lights.
Caustics has been added to Renderworks to offer a further touch of reality to a render. This is an effect where light will be concentrated where a bumpy surface exists, or thickened glass/reflective surfaces are affected by a light source. Caustics is an option set for each light, but caustics needs to be enabled in the render mode to see the results.
Finally, there are new light bouncing options within a Renderworks style.
Glass textures can now be defined as Portals. Defining a texture as a portal means it will be much more efficient at bringing in light from a physical sky/heliodon combination.
Within a Renderworks style, it's now possible to utilise three different backgrounds:
- A background that is visible within the scene
- A background that provides environment lighting, but is not visible in the scene
- A background that provides reflections, but is not visible in the scene
Give it a try. Take an old model, and look at tweaking some of the effects described above, then render.
To find about more about Vectorworks 2016, use the links on the right.